Books
Foundations of Graphics & Compute: Volume 1 - Primer
The journey of learning computer graphics and computational algorithms can often feel overwhelming. The intricate interplay of mathematical…
Find your next direction
Search titles, authors, topics, or ISBNs. Choose the book that fits the question you have today.
109 titles
Page 4 of 10Books
The journey of learning computer graphics and computational algorithms can often feel overwhelming. The intricate interplay of mathematical…
Books
In an age where data is growing exponentially and performance demands are ever-increasing, parallel computing has become essential. From…
Books
In the realm of computer graphics and interactive experiences, the simulation of natural phenomena is one of the most compelling and complex…
Books
The art and science of rendering realistic images have fascinated computer graphics enthusiasts for decades. At the heart of this journey lies…
Game Development
Game animation programming goes beyond sprites and keyframes. Explore advanced techniques like skinned rigs, inverse kinematics, and ragdoll…
Books
Game C++ Programming A Practical Introduction presents a beginners approach to writing concise and clear programs for real-time gaming…
Books
Collision detection is a challenging and important multi-discipline problem in robotics, medical analysis and most importantly video games.…
Game Engineering
Game Engineering explores the technical foundations that power modern interactive experiences. From architecture and systems design to…
Books
Game Inverse Kinematics a practical introduction presents a beginners guide to getting started with inverse kinematics. In this book, a broad…
Books
How to incorporate real physics into your games to deliver truly stunning simulations to satisfy the most demanding gamers. Game Physics: A…
Game Production
A compact, practical introduction to the real work of producing a game—from planning and pipelines to communication, scope, and delivery.
Game Programming
A fun, fast-paced collection of revision questions covering the essential concepts you might face in a game programming job interview.