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Game Animation Programming — cover

Book cover from the publisher catalogue.

Game Development

Game Animation Programming

By Kenwright

Game animation programming goes beyond sprites and keyframes. Explore advanced techniques like skinned rigs, inverse kinematics, and ragdoll physics to elevate your projects.

Pages
836
Publication
18 October 2025
Language
English
ISBN
9798274884433
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Looking for a new direction in Computer Graphics? “Game Animation Programming” makes a persuasive case for giving the subject your attention. Bring a specific question and turn the reading into a purposeful exploration. A simulated movement gives you something to observe, predict, and question. Connect the reading to one simple physical relationship and compare a known case with the behaviour you produce. Follow the most surprising question first. Sketch an explanation, imagine an alternative, and see what you would need to distinguish them. The best part of an interesting subject is often the next question it unlocks. Save it for the next time you want to follow the idea further.

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Explore Game Development, Computer Graphics, Animation Programming with a reading approach that gives the ideas somewhere to go. A simulated movement gives you something to observe, predict, and question. Connect the reading to one simple physical relationship and compare a known case with the behaviour you produce.

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Publisher’s synopsis

Animation in modern games is more than just moving sprites - it’s about creating believable, dynamic characters and environments. This book dives deep into advanced animation programming, covering skinned rigs, inverse kinematics, ragdoll physics, and procedural animation systems. With practical examples and detailed explanations, it equips developers with the tools to implement complex animation systems that enhance realism and interactivity. Ideal for intermediate to advanced programmers, it bridges the gap between basic animation and cutting-edge techniques used in professional game studios.

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Contacts and Constraints — cover

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