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Game Production in 20 Minutes — cover

Book cover from the publisher catalogue.

Game Production

Game Production in 20 Minutes

By Kenwright

A compact, practical introduction to the real work of producing a game—from planning and pipelines to communication, scope, and delivery.

Pages
234
Publication
2026
Language
English
ISBN
9798248159369

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There is a strong reading opportunity in the space between Team Leadership and Game Production. “Game Production in 20 Minutes” brings those listed subjects onto the same shelf and gives your next question a place to start. Games bring rules, feedback, and interaction into a single working experience. Give the reading a playful destination: one mechanic or interaction that you can explain, change, and share. Follow the most surprising question first. Sketch an explanation, imagine an alternative, and see what you would need to distinguish them. The best part of an interesting subject is often the next question it unlocks. Pick a question. Open a book. See where it takes you.

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Follow the surprising question

Explore Game Production, Project Management, Game Development with a reading approach that gives the ideas somewhere to go. Games bring rules, feedback, and interaction into a single working experience. Give the reading a playful destination: one mechanic or interaction that you can explain, change, and share.

The listed 234 pages give a sense of extent; page count alone does not establish depth or difficulty.

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Publisher’s synopsis

Game Production in 20 Minutes demystifies the often‑overlooked discipline of game production. Covering scheduling, scope control, communication, risk management, pipelines, and milestone planning, this book provides a clear and approachable overview of what it takes to guide a game from concept to completion. Designed for developers, students, and aspiring producers, it offers practical insights into managing teams, avoiding common pitfalls, and keeping a project on track—even when resources are limited.

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