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WebGL+GLSL/Graphics/Compute All-in-One (Paperback) — cover

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WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

By Kenwright

WebGL isn't just for 3D - it's a gateway to unlocking the full potential of your GPU, whether you're rendering immersive scenes, crafting dynamic data visualizations, or harnessing parallel computing for blazing-fast performance.

Pages
253
Publication
4 June 2025
Language
English
ISBN
9798286815173
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Curiosity Killed the Cat / The reading view

A promising detour for a curious mind.

If Graphics & Design keeps catching your attention, “WebGL+GLSL/Graphics/Compute All-in-One (Paperback)” is a title to put on your radar. Its listed scope opens a worthwhile conversation about Web Development. Browser graphics give creative experiments an accessible place to live and be shared. Pick one effect you want to show and trace the connection between your data, your code, and the final image. Follow the most surprising question first. Sketch an explanation, imagine an alternative, and see what you would need to distinguish them. The best part of an interesting subject is often the next question it unlocks. Pick a question. Open a book. See where it takes you.

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Explore Books, Computers & Technology, Graphics & Design with a reading approach that gives the ideas somewhere to go. Browser graphics give creative experiments an accessible place to live and be shared. Pick one effect you want to show and trace the connection between your data, your code, and the final image.

The listed 253 pages give a sense of extent; page count alone does not establish depth or difficulty.

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Publisher’s synopsis

This all-in-one book covers everything from basic rendering to advanced GPU compute techniques using WebGL and GLSL. Whether you're building interactive 3D scenes, scientific simulations, or data visualizations, this book equips you with the tools and knowledge to harness the full power of the GPU in the browser.

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