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Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) — cover

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Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

By Kenwright

Complete guide to getting you up and running with ray-tracing using the Vulkan API. Real-time ray-tracing is not a dream anymore!

Pages
234
Publication
19 May 2025
Language
English
ISBN
9798284532065
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There is a strong reading opportunity in the space between Computers & Technology and Graphics & Design. “Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)” brings those listed subjects onto the same shelf and gives your next question a place to start. Tracing light offers an unusually visual route into technical thinking: a changed assumption can become a changed image. Pick a reflection, shadow, or material effect you want to understand and use it to focus your exploration. Follow the most surprising question first. Sketch an explanation, imagine an alternative, and see what you would need to distinguish them. The best part of an interesting subject is often the next question it unlocks. Worth exploring when you are ready for a fresh reading direction.

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Publisher’s synopsis

This book demystifies Vulkan’s ray-tracing extensions and walks you through building real-time rendering pipelines. From acceleration structures to shader stages, you'll gain practical experience and insights into modern GPU programming for photorealistic visuals.

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