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Vulkan Graphics API in 20 Minutes (Coffee Break Series) — cover

Book cover from the publisher catalogue.

Books

Vulkan Graphics API in 20 Minutes (Coffee Break Series)

By Kenwright

This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?

Pages
231
Publication
1 August 2016
Language
English
ISBN
9798245058085
Publisher
CreateSpace Independent Publishing Platform
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Publisher’s synopsis

Vulkan Graphics API in 20 Minutes offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

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Vulkan Essentials — cover

Books

Vulkan Essentials

Writing Vulkan programs can seem overwhelming and scary - the API is large, complex and powerful - but once you get past the shock - it's…

316 pages2025